Shadow warrior demon bunny3/28/2023 (See: Portal's increasingly fractured puzzles, Bioshock Infinite's increased invoking of teleportation dimensional Interface screws.Īlejandro brings up one of the classic tricks for upending players-messing with the interface or controls to incite confusion or a sense of unease. Portal's setting shift is a bit less of a surprise, and more of a natural flow of the levels over time, while Bioshock Infinite's frames itself more as a plot twist-neither of these tools might be what you would employ using just systems or mechanics, but interactions, puzzles, and combat encounters can all be thematically tweaked to help players experience the change of the world state, not just be told it's happened. This reader starts off by describing a bit of fiction-based sleight of hand employed by games like Portal and Bioshock Infinite-both games begin their adventures by putting players through a set of fantastic environments ripped from the pages of science fiction, but over time pull back to reveal a larger context to the space that reframes their actions up to that point. The questions usually go out on Fridays in the late morning, Pacific time, alongside Tweets of our regular news, blogs, and original Being able to peek behind the 'curtain' that the game world is trying to keep you inside of. Remember, if you're interested in participating in these conversations in the future, make sure to follow Twitter. There's lots of reasons to surprise players-if anything it's one of the most pleasurable parts of a game experience, when a set of systems you thought you understood turns out to have a deeper layer, or their possible interactions create something unexpected yet inevitable.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |